Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -222,10 +222,10 @@ public:
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/// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
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void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
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/// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height of 3
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/// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
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void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
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/// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height of 3
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/// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
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void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
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/// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
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