Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -5,17 +5,17 @@
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class cBlockStairsHandler : public cBlockHandler
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{
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public:
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cBlockStairsHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockStairsHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cStairs::RotationToMetaData(a_Player->GetRotation(), a_Dir));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cStairs::RotationToMetaData(a_Player->GetRotation(), a_Dir));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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//TODO: step sound
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