Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -11,8 +11,8 @@ class cBlockSnowHandler :
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public cBlockHandler
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{
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public:
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cBlockSnowHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockSnowHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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@@ -29,9 +29,10 @@ public:
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}
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virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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return (a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR);
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BLOCKTYPE UnderlyingBlock = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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return g_BlockIsSnowable[UnderlyingBlock];
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}
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