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Moved blockticking into blockhandler classes.

Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-03 08:52:11 +00:00
parent 9fa165488b
commit ea2ed2c918
75 changed files with 681 additions and 547 deletions

View File

@@ -11,8 +11,8 @@ class cBlockSnowHandler :
public cBlockHandler
{
public:
cBlockSnowHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
cBlockSnowHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
@@ -29,9 +29,10 @@ public:
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
return (a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR);
BLOCKTYPE UnderlyingBlock = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
return g_BlockIsSnowable[UnderlyingBlock];
}