Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -11,23 +11,23 @@ class cBlockSlabHandler :
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public cBlockHandler
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{
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public:
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cBlockSlabHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockSlabHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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char Count = ((m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
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a_Pickups.push_back(cItem(m_BlockID, Count, a_BlockMeta));
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char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
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a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta ));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, DirectionToMetaData( a_Dir, a_BlockMeta ));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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@@ -44,7 +44,7 @@ public:
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virtual const char * GetStepSound(void) override
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{
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return ((m_BlockID == E_BLOCK_WOODEN_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
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return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
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}
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} ;
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