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Moved blockticking into blockhandler classes.

Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-03 08:52:11 +00:00
parent 9fa165488b
commit ea2ed2c918
75 changed files with 681 additions and 547 deletions

View File

@@ -5,35 +5,35 @@
#include "../Redstone.h"
#include "../Player.h"
cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
a_World->FastSetBlock(a_X, a_Y, a_Z, m_BlockID, ((a_World->GetBlockMeta(a_X, a_Y, a_Z) + 0x04) & 0x0f));
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
}
void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
OnUse(a_World, a_Player, a_X, a_Y, a_Z);
OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}