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Moved blockticking into blockhandler classes.

Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-03 08:52:11 +00:00
parent 9fa165488b
commit ea2ed2c918
75 changed files with 681 additions and 547 deletions

View File

@@ -12,8 +12,8 @@ class cBlockIceHandler :
public cBlockHandler
{
public:
cBlockIceHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
cBlockIceHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
@@ -24,10 +24,10 @@ public:
}
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
// This is called later than the real destroying of this ice block
}
} ;