Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -12,8 +12,8 @@ class cBlockIceHandler :
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public cBlockHandler
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{
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public:
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cBlockIceHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockIceHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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@@ -24,10 +24,10 @@ public:
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}
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virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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// TODO: Ice destroyed with air below it should turn into air instead of water
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a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
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// This is called later than the real destroying of this ice block
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}
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} ;
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