Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -54,7 +54,7 @@ cBlockHandler *cBlockHandler::m_BlockHandler[256];
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cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
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cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
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{
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if (!m_HandlerInitialized)
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{
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@@ -62,85 +62,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
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memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
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m_HandlerInitialized = true;
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}
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if (m_BlockHandler[a_BlockID] != NULL)
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if (m_BlockHandler[a_BlockType] != NULL)
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{
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return m_BlockHandler[a_BlockID];
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return m_BlockHandler[a_BlockType];
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}
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return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
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return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType);
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}
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cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
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cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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{
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switch(a_BlockID)
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switch(a_BlockType)
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{
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case E_BLOCK_SAND:
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return new cBlockSandHandler(a_BlockID);
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return new cBlockSandHandler(a_BlockType);
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case E_BLOCK_GRAVEL:
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return new cBlockGravelHandler(a_BlockID);
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return new cBlockGravelHandler(a_BlockType);
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case E_BLOCK_WOODEN_DOOR:
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case E_BLOCK_IRON_DOOR:
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return new cBlockDoorHandler(a_BlockID);
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return new cBlockDoorHandler(a_BlockType);
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case E_BLOCK_FIRE:
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return new cBlockFireHandler(a_BlockID);
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return new cBlockFireHandler(a_BlockType);
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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return new cBlockRedstoneTorchHandler(a_BlockID);
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return new cBlockRedstoneTorchHandler(a_BlockType);
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case E_BLOCK_REDSTONE_WIRE:
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return new cBlockRedstoneHandler(a_BlockID);
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return new cBlockRedstoneHandler(a_BlockType);
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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return new cBlockPistonHandler(a_BlockID);
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return new cBlockPistonHandler(a_BlockType);
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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return new cBlockRedstoneRepeaterHandler(a_BlockID);
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return new cBlockRedstoneRepeaterHandler(a_BlockType);
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case E_BLOCK_WORKBENCH:
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return new cBlockWorkbenchHandler(a_BlockID);
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return new cBlockWorkbenchHandler(a_BlockType);
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case E_BLOCK_SNOW:
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return new cBlockSnowHandler(a_BlockID);
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return new cBlockSnowHandler(a_BlockType);
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case E_BLOCK_TALL_GRASS:
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return new cBlockTallGrassHandler(a_BlockID);
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return new cBlockTallGrassHandler(a_BlockType);
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case E_BLOCK_VINES:
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return new cBlockVineHandler(a_BlockID);
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return new cBlockVineHandler(a_BlockType);
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case ::E_BLOCK_WOOL:
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return new cBlockClothHandler(a_BlockID);
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return new cBlockClothHandler(a_BlockType);
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case E_BLOCK_WOODEN_SLAB:
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case E_BLOCK_STONE_SLAB:
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case E_BLOCK_DOUBLE_WOODEN_SLAB:
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case E_BLOCK_DOUBLE_STONE_SLAB:
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return new cBlockSlabHandler(a_BlockID);
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return new cBlockSlabHandler(a_BlockType);
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case E_BLOCK_LOG:
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case E_BLOCK_PLANKS:
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return new cBlockWoodHandler(a_BlockID);
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return new cBlockWoodHandler(a_BlockType);
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case E_BLOCK_TORCH:
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return new cBlockTorchHandler(a_BlockID);
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return new cBlockTorchHandler(a_BlockType);
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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return new cBlockDirtHandler(a_BlockID);
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return new cBlockDirtHandler(a_BlockType);
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case E_BLOCK_LEAVES:
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return new cBlockLeavesHandler(a_BlockID);
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return new cBlockLeavesHandler(a_BlockType);
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case E_BLOCK_SAPLING:
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return new cBlockSaplingHandler(a_BlockID);
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return new cBlockSaplingHandler(a_BlockType);
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_LAVA:
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return new cBlockFluidHandler(a_BlockID);
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return new cBlockFluidHandler(a_BlockType);
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case E_BLOCK_DISPENSER:
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return new cBlockDispenserHandler(a_BlockID);
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return new cBlockDispenserHandler(a_BlockType);
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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return new cBlockFurnaceHandler(a_BlockID);
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return new cBlockFurnaceHandler(a_BlockType);
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case E_BLOCK_CHEST:
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return new cBlockChestHandler(a_BlockID);
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return new cBlockChestHandler(a_BlockType);
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case E_BLOCK_ICE:
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return new cBlockIceHandler(a_BlockID);
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return new cBlockIceHandler(a_BlockType);
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case E_BLOCK_LADDER:
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return new cBlockLadderHandler(a_BlockID);
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return new cBlockLadderHandler(a_BlockType);
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_BRICK_STAIRS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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@@ -149,27 +149,27 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
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case E_BLOCK_SPRUCE_WOOD_STAIRS:
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case E_BLOCK_BIRCH_WOOD_STAIRS:
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case E_BLOCK_JUNGLE_WOOD_STAIRS:
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return new cBlockStairsHandler(a_BlockID);
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return new cBlockStairsHandler(a_BlockType);
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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return new cBlockSignHandler(a_BlockID);
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return new cBlockSignHandler(a_BlockType);
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case E_BLOCK_CROPS:
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return new cBlockCropsHandler(a_BlockID);
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return new cBlockCropsHandler(a_BlockType);
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case E_BLOCK_SUGARCANE:
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return new cBlockSugarcaneHandler(a_BlockID);
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return new cBlockSugarcaneHandler(a_BlockType);
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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return new cBlockFlowerHandler(a_BlockID);
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return new cBlockFlowerHandler(a_BlockType);
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_RED_MUSHROOM:
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return new cBlockMushroomHandler(a_BlockID);
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return new cBlockMushroomHandler(a_BlockType);
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case E_BLOCK_CACTUS:
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return new cBlockCactusHandler(a_BlockID);
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return new cBlockCactusHandler(a_BlockType);
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_PUMPKIN_STEM:
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return new cBlockStemsHandler(a_BlockID);
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return new cBlockStemsHandler(a_BlockType);
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case E_BLOCK_GLOWSTONE:
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return new cBlockGlowstoneHandler(a_BlockID);
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return new cBlockGlowstoneHandler(a_BlockType);
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_REDSTONE_ORE:
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@@ -178,18 +178,18 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_COAL_ORE:
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return new cBlockOreHandler(a_BlockID);
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return new cBlockOreHandler(a_BlockType);
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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return new cBlockStoneHandler(a_BlockID);
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return new cBlockStoneHandler(a_BlockType);
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case E_BLOCK_MELON:
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return new cBlockMelonHandler(a_BlockID);
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return new cBlockMelonHandler(a_BlockType);
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case E_BLOCK_NOTE_BLOCK:
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return new cBlockNoteHandler(a_BlockID);
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return new cBlockNoteHandler(a_BlockType);
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case E_BLOCK_BED:
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return new cBlockBedHandler(a_BlockID);
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return new cBlockBedHandler(a_BlockType);
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default:
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return new cBlockHandler(a_BlockID);
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return new cBlockHandler(a_BlockType);
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break;
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}
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}
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@@ -211,16 +211,16 @@ void cBlockHandler::Deinit()
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cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
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cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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{
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m_BlockID = a_BlockID;
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m_BlockType = a_BlockType;
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}
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void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@@ -228,7 +228,7 @@ void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
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void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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}
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@@ -236,7 +236,7 @@ void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_
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void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@@ -244,46 +244,46 @@ void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int
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void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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//Notify the neighbors
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NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
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NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
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NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
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NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
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NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
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NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
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NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
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NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
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}
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void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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//Notify the neighbors
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NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
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NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
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NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
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NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
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NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
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NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
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NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
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NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
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NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
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}
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void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
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GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@@ -291,7 +291,7 @@ void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z
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void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@@ -299,7 +299,7 @@ void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a
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void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@@ -307,10 +307,10 @@ void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y,
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void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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@@ -320,21 +320,21 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_
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void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
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{
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// Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
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a_Pickups.push_back(cItem(m_BlockID, 1, a_BlockMeta));
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a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
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}
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void cBlockHandler::DropBlock(cWorld * a_World, int a_X, int a_Y, int a_Z)
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void cBlockHandler::DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cItems Pickups;
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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ConvertToPickups(Pickups, Meta);
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if (!Pickups.empty())
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{
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a_World->SpawnItemPickups(Pickups, a_X, a_Y, a_Z);
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a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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@@ -351,16 +351,16 @@ const char * cBlockHandler::GetStepSound()
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bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
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bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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return CanBeAt(a_World, a_X, a_Y, a_Z);
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return CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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bool cBlockHandler::CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return true;
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}
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@@ -389,7 +389,7 @@ bool cBlockHandler::IsClickedThrough(void)
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bool cBlockHandler::DoesIgnoreBuildCollision(void)
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{
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return (m_BlockID == E_BLOCK_AIR);
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return (m_BlockType == E_BLOCK_AIR);
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}
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Reference in New Issue
Block a user