Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -11,14 +11,14 @@ class cBlockFireHandler :
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public cBlockHandler
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{
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public:
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cBlockFireHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockFireHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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a_World->DigBlock(a_X, a_Y, a_Z);
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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