Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -10,8 +10,8 @@
|
||||
|
||||
|
||||
|
||||
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
|
||||
: cBlockHandler(a_BlockID)
|
||||
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
|
||||
|
||||
|
||||
|
||||
void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir)
|
||||
void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -28,24 +28,24 @@ void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, in
|
||||
|
||||
|
||||
|
||||
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
if (OldMeta & 8)
|
||||
{
|
||||
// Was upper part of door
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
|
||||
{
|
||||
a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Was lower part
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
|
||||
{
|
||||
a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,32 +54,32 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
|
||||
|
||||
|
||||
void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
|
||||
void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
|
||||
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
|
||||
void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
|
||||
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
|
||||
void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
|
||||
{
|
||||
if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
|
||||
if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR)
|
||||
{
|
||||
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
|
||||
a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8);
|
||||
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
|
||||
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLET
|
||||
|
||||
const char * cBlockDoorHandler::GetStepSound(void)
|
||||
{
|
||||
return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
|
||||
return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user