Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -14,8 +14,8 @@ class cBlockDirtHandler :
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public cBlockHandler
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{
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public:
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cBlockDirtHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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cBlockDirtHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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@@ -26,18 +26,18 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (m_BlockID != E_BLOCK_GRASS)
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if (m_BlockType != E_BLOCK_GRASS)
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{
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return;
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}
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// Grass becomes dirt if there is something on top of it:
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BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
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{
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a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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return;
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}
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@@ -51,7 +51,7 @@ public:
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BLOCKTYPE DestBlock;
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NIBBLETYPE DestMeta;
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a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta);
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a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
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if(DestBlock != E_BLOCK_DIRT)
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{
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continue;
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@@ -59,10 +59,10 @@ public:
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BLOCKTYPE AboveDest;
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NIBBLETYPE AboveMeta;
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a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta);
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a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
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if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest])
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{
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a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0);
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a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
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}
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} // for i - repeat twice
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}
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