Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -5,34 +5,36 @@
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void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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void cBlockBedHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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if( a_Dir != 1 ) // Can only be placed on the floor
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return;
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NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
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Vector3i Direction = MetaDataToDirection( Meta );
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if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
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if (a_Dir != 1) // Can only be placed on the floor
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{
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return;
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}
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a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
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a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
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NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
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Vector3i Direction = MetaDataToDirection( Meta );
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
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{
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return;
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, Meta);
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a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, Meta | 0x8);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i ThisPos( a_X, a_Y, a_Z );
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Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
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Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
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if (OldMeta & 0x8)
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{
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@@ -56,22 +58,26 @@ void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x8)
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{
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// Is pillow
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a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z );
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a_World->BroadcastUseBed( *a_Player, a_BlockX, a_BlockY, a_BlockZ );
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}
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else
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{
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// Is foot end
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Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
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if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z );
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a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z );
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}
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}
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}
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}
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