1
0

Tab completion packet is handled and sent.

This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
This commit is contained in:
madmaxoft
2013-07-30 22:48:59 +02:00
parent 9efcd5b82f
commit e9f18f8b4f
13 changed files with 346 additions and 221 deletions

View File

@@ -2364,6 +2364,20 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
{
// TODO
// DEBUG:
LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
a_Results.push_back(a_Text + "_world1");
a_Results.push_back(a_Text + "_world3");
a_Results.push_back(a_Text + "_world2");
}
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
{
AString SimulatorNameKey;