Tab completion packet is handled and sent.
This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
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@@ -2364,6 +2364,20 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
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void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
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{
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// TODO
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// DEBUG:
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LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
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a_Results.push_back(a_Text + "_world1");
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a_Results.push_back(a_Text + "_world3");
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a_Results.push_back(a_Text + "_world2");
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}
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cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
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{
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AString SimulatorNameKey;
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