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Only store IDs across ticks

This commit is contained in:
Tiger Wang
2020-04-05 13:41:14 +01:00
parent 63adc6d7dc
commit e98f93a079
4 changed files with 65 additions and 29 deletions

View File

@@ -15,7 +15,7 @@ class cWorld;
class cNetherPortalScanner : public cChunkStay
{
public:
cNetherPortalScanner(cEntity * a_MovingEntity, cWorld * a_DestinationWorld, Vector3d a_DestPosition, int a_MaxY);
cNetherPortalScanner(cEntity & a_MovingEntity, cWorld * a_DestinationWorld, Vector3d a_DestPosition, int a_MaxY);
virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkY) override;
virtual bool OnAllChunksAvailable(void) override;
virtual void OnDisabled(void) override;
@@ -48,8 +48,11 @@ private:
/** Whether the given location is a valid location to build a portal. */
bool IsValidBuildLocation(Vector3i a_BlockPosition);
/** The entity that's being moved. */
cEntity * m_Entity;
/** The ID of the entity that's being moved. */
UInt32 m_EntityID;
/** The world we're moving the entity from, used to query the entity ID. */
cWorld & m_SourceWorld;
/** The world we're moving the entity to. */
cWorld * m_World;