Fixed grass spread, closes #1743
- Removed the salt parameter in cFastRandom functions, it wasn't doing what we thought it was following the move to C++11
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@@ -110,8 +110,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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if (allowedMobsSize > 0)
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{
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std::set<eMonsterType>::iterator itr = allowedMobs.begin();
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static int Counter = 0;
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int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++);
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int iRandom = m_Random.NextInt((int)allowedMobsSize);
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for (int i = 0; i < iRandom; i++)
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{
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@@ -187,7 +186,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
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) &&
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(a_RelY >= 62) &&
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(Random.NextInt(3, a_Biome) != 0)
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(Random.NextInt(3) != 0)
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);
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}
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@@ -248,7 +247,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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(!cBlockInfo::IsTransparent(BlockBelow)) &&
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(SkyLight <= 7) &&
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(BlockLight <= 7) &&
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(Random.NextInt(2, a_Biome) == 0)
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(Random.NextInt(2) == 0)
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);
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}
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@@ -272,7 +271,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(!cBlockInfo::IsTransparent(BlockBelow)) &&
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(Random.NextInt(20, a_Biome) == 0)
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(Random.NextInt(20) == 0)
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);
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}
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