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Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 07:58:26 +00:00
parent 263ce31bd6
commit e92b9e7ecb
39 changed files with 562 additions and 426 deletions

View File

@@ -12,33 +12,34 @@ class cPacket_PickupSpawn : public cPacket
public:
cPacket_PickupSpawn()
: m_UniqueID( 0 )
, m_Item( 0 )
, m_Count( 0 )
, m_Health( 0 )
, m_ItemType( 0 )
, m_ItemCount( 0 )
, m_ItemDamage( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
, m_Roll( 0 )
{ m_PacketID = E_PICKUP_SPAWN; }
{
m_PacketID = E_PICKUP_SPAWN;
}
virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_Item;
char m_Count;
short m_Health;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1;
int m_UniqueID;
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
};