Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -723,9 +723,9 @@ void cWorld::TickSpawnMobs(float a_Dt)
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if( Monster )
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{
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Monster->Initialize( this );
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Monster->TeleportTo( SpawnPos.x, (double)(Height) + 2, SpawnPos.z );
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Monster->SpawnOn(0);
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Monster->Initialize(this);
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Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z);
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BroadcastSpawn(*Monster);
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}
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}
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@@ -1134,7 +1134,7 @@ void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
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void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
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{
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MTRand r1;
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a_FlyAwaySpeed /= 1000; // Pre-divide, so that we can don't have to divide each time inside the loop
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a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
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for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
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{
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float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
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@@ -1390,6 +1390,33 @@ void cWorld::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc
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void cWorld::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastSpawn(a_Entity, a_Exclude);
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}
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void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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}
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void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
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{
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m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
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}
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void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
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