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Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 07:58:26 +00:00
parent 263ce31bd6
commit e92b9e7ecb
39 changed files with 562 additions and 426 deletions

View File

@@ -8,8 +8,6 @@
#include "cWorld.h"
#include "cRoot.h"
#include "packets/cPacket_UpdateSign.h"
#include <json/json.h>
@@ -80,17 +78,9 @@ AString cSignEntity::GetLine( int a_Index ) const
cPacket * cSignEntity::GetPacket(void)
void cSignEntity::SendTo(cClientHandle & a_Client)
{
cPacket_UpdateSign * Sign = new cPacket_UpdateSign;
Sign->m_BlockX = m_PosX;
Sign->m_BlockY = (short)m_PosY;
Sign->m_BlockZ = m_PosZ;
Sign->m_Line1 = m_Line[0];
Sign->m_Line2 = m_Line[1];
Sign->m_Line3 = m_Line[2];
Sign->m_Line4 = m_Line[3];
return Sign;
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}