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Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 07:58:26 +00:00
parent 263ce31bd6
commit e92b9e7ecb
39 changed files with 562 additions and 426 deletions

View File

@@ -17,8 +17,6 @@
#include "cRoot.h"
#include "cTracer.h"
#include "packets/cPacket_TeleportEntity.h"
#include "packets/cPacket_PickupSpawn.h"
#include "packets/cPacket_CollectItem.h"
#include "Vector3d.h"
@@ -30,10 +28,9 @@
CLASS_DEFINITION( cPickup, cEntity )
cPickup::~cPickup()
{
delete m_Item;
}
cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
@@ -44,18 +41,7 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
, m_Item( new cItem( a_Item ) )
, m_bCollected( false )
{
//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
// Spawn it on clients
if (!a_Item.IsEmpty())
{
std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
if (PickupSpawn.get() != NULL)
{
cRoot::Get()->GetServer()->Broadcast(*(PickupSpawn.get()));
}
}
// LOGD("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
m_EntityType = eEntityType_Pickup;
}
@@ -64,59 +50,28 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
: cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
, m_Speed( new Vector3f() )
, m_ResultingSpeed(new Vector3f())
, m_WaterSpeed(new Vector3f())
, m_bOnGround( false )
, m_bReplicated( false )
, m_Timer( 0.f )
, m_bCollected( false )
cPickup::~cPickup()
{
a_PickupSpawnPacket->m_UniqueID = m_UniqueID;
m_Item = new cItem();
m_Item->m_ItemID = (ENUM_ITEM_ID)a_PickupSpawnPacket->m_Item;
m_Item->m_ItemCount = a_PickupSpawnPacket->m_Count;
m_Item->m_ItemHealth = 0x0;
m_Speed.x = (float)(a_PickupSpawnPacket->m_Rotation) / 8;
m_Speed.y = (float)(a_PickupSpawnPacket->m_Pitch) / 8;
m_Speed.z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
// Spawn it on clients
if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
{
cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
}
m_EntityType = eEntityType_Pickup;
delete m_Item;
}
cPacket * cPickup::GetSpawnPacket(void) const
void cPickup::Initialize(cWorld * a_World)
{
if (m_Item->IsEmpty())
{
return NULL;
}
cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
PickupSpawn->m_UniqueID = m_UniqueID;
PickupSpawn->m_Item = (short)m_Item->m_ItemID;
PickupSpawn->m_Count = m_Item->m_ItemCount;
PickupSpawn->m_Health = m_Item->m_ItemHealth;
PickupSpawn->m_PosX = (int) (m_Pos.x * 32);
PickupSpawn->m_PosY = (int) (m_Pos.y * 32);
PickupSpawn->m_PosZ = (int) (m_Pos.z * 32);
PickupSpawn->m_Rotation = (char)(m_Speed.x * 8);
PickupSpawn->m_Pitch = (char)(m_Speed.y * 8);
PickupSpawn->m_Roll = (char)(m_Speed.z * 8);
return PickupSpawn;
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);
}