Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -66,7 +66,7 @@ public:
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cEntity(const double & a_X, const double & a_Y, const double & a_Z);
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virtual ~cEntity();
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virtual void Initialize( cWorld* a_World );
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virtual void Initialize(cWorld * a_World);
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enum eEntityType
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{
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@@ -114,8 +114,11 @@ public:
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virtual void Tick(float a_Dt) = 0; //tolua_export
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virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings
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void SpawnOn (cClientHandle * a_Client); // tolua_export
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/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
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To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
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Needs to have a default implementation due to Lua bindings.
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*/
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virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } // tolua_export
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void WrapRotation();
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