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Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-24 07:58:26 +00:00
parent 263ce31bd6
commit e92b9e7ecb
39 changed files with 562 additions and 426 deletions

View File

@@ -33,6 +33,8 @@ class cRedstone;
class cInventory;
class cWindow;
class cPawn;
class cPickup;
class cMonster;
@@ -107,6 +109,10 @@ public:
void SendEntityStatus(const cEntity & a_Entity, char a_Status);
void SendMetadata(const cPawn & a_Entity);
void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
void SendPlayerSpawn(const cPlayer & a_Player);
void SendPickupSpawn(const cPickup & a_Pickup);
void SendSpawnMob (const cMonster & a_Mob);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
const AString & GetUsername(void) const; //tolua_export