Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1818,6 +1818,83 @@ void cClientHandle::SendInventoryProgress(char a_WindowID, short a_ProgressBar,
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void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
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{
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cPacket_NamedEntitySpawn SpawnPacket;
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SpawnPacket.m_UniqueID = a_Player.GetUniqueID();
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SpawnPacket.m_PlayerName = a_Player.GetName();
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SpawnPacket.m_PosX = (int)(a_Player.GetPosX() * 32);
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SpawnPacket.m_PosY = (int)(a_Player.GetPosY() * 32);
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SpawnPacket.m_PosZ = (int)(a_Player.GetPosZ() * 32);
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SpawnPacket.m_Rotation = (char)((a_Player.GetRot().x / 360.f) * 256);
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SpawnPacket.m_Pitch = (char)((a_Player.GetRot().y / 360.f) * 256);
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const cItem & HeldItem = a_Player.GetEquippedItem();
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SpawnPacket.m_CurrentItem = HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType; // Unlike -1 in inventory, the named entity packet uses 0 for "empty"
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Send(SpawnPacket);
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}
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void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
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{
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cPacket_PickupSpawn PickupSpawn;
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PickupSpawn.m_UniqueID = a_Pickup.GetUniqueID();
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PickupSpawn.m_ItemType = a_Pickup.GetItem()->m_ItemType;
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PickupSpawn.m_ItemCount = a_Pickup.GetItem()->m_ItemCount;
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PickupSpawn.m_ItemDamage = a_Pickup.GetItem()->m_ItemHealth;
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PickupSpawn.m_PosX = (int) (a_Pickup.GetPosX() * 32);
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PickupSpawn.m_PosY = (int) (a_Pickup.GetPosY() * 32);
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PickupSpawn.m_PosZ = (int) (a_Pickup.GetPosZ() * 32);
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PickupSpawn.m_Rotation = (char)(a_Pickup.GetSpeed().x * 8);
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PickupSpawn.m_Pitch = (char)(a_Pickup.GetSpeed().y * 8);
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PickupSpawn.m_Roll = (char)(a_Pickup.GetSpeed().z * 8);
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Send(PickupSpawn);
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}
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void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
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{
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cPacket_SpawnMob Spawn;
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Spawn.m_UniqueID = a_Mob.GetUniqueID();
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Spawn.m_Type = a_Mob.GetMobType();
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Spawn.m_Pos = ((Vector3i)(a_Mob.GetPosition())) * 32;
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Spawn.m_Yaw = 0;
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Spawn.m_Pitch = 0;
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Spawn.m_MetaDataSize = 1;
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Spawn.m_MetaData = new char[Spawn.m_MetaDataSize];
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Spawn.m_MetaData[0] = 0x7f; // not on fire/crouching/riding
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Send(Spawn);
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}
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void cClientHandle::SendUpdateSign(
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int a_BlockX, int a_BlockY, int a_BlockZ,
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const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
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)
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{
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cPacket_UpdateSign us;
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us.m_BlockX = a_BlockX;
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us.m_BlockY = a_BlockY;
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us.m_BlockZ = a_BlockZ;
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us.m_Line1 = a_Line1;
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us.m_Line2 = a_Line2;
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us.m_Line3 = a_Line3;
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us.m_Line4 = a_Line4;
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Send(us);
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}
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void cClientHandle::CheckIfWorldDownloaded(void)
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{
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if (m_State != csDownloadingWorld)
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