- Fixed Bug #99 -> Mobs no longer bother you in creative mode
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
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source/cPassiveAggressiveMonster.cpp
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32
source/cPassiveAggressiveMonster.cpp
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#include "cPassiveAggressiveMonster.h"
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#include "cPlayer.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster()
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{
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m_EMPersonality = PASSIVE;
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}
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cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
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{
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}
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void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
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{
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cMonster::TakeDamage(a_Damage, a_Instigator);
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if(m_Target->GetEntityType() == cEntity::E_PLAYER)
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{
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cPlayer * Player = (cPlayer *) m_Target;
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if(Player->GetGameMode() != 1)
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{
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m_EMState = CHASING;
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}
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}
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}
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void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
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{
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return cMonster::EventSeePlayer(a_Entity);
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}
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