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- Fixed Bug #99 -> Mobs no longer bother you in creative mode

- refactored many things in the Monster system

git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-25 22:47:12 +00:00
parent adb4dbc904
commit e8f230f24e
42 changed files with 386 additions and 1238 deletions

View File

@@ -1,34 +1,10 @@
#include "cChicken.h"
#include "Vector3f.h"
#include "Vector3d.h"
#include "Defines.h"
#include "cRoot.h"
#include "cWorld.h"
#include "cPickup.h"
#include "cItem.h"
#include "cMCLogger.h"
#ifndef _WIN32
#include <stdlib.h> // rand()
#include <cstring>
#endif
#include <string>
// TODO: Drop egg every 5-10 minutes
//TODO Drop egg every 5-10 minutes
cChicken::cChicken()
: m_ChaseTime( 999999 )
{
//LOG("SPAWNING A CHICKEN!!!!!!!!!!!!!!!!!!!!!");
m_EMPersonality = PASSIVE;
m_MobType = 93;
GetMonsterConfig("Chicken");
}
@@ -39,16 +15,10 @@ cChicken::~cChicken()
bool cChicken::IsA( const char* a_EntityType )
{
//LOG("IsA( cChicken ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cChicken::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
}
void cChicken::KilledBy( cEntity* a_Killer )
{
//Drops 0-2 Feathers
@@ -56,36 +26,7 @@ void cChicken::KilledBy( cEntity* a_Killer )
// Raw Chicken
// TODO: (Check wheather it is burning to drop cooked Chicken)
//Drops 0-2 Lether
cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
cMonster::KilledBy( a_Killer );
}
//What to do if in Idle State
void cChicken::InStateIdle(float a_Dt) {
cMonster::InStateIdle(a_Dt);
}
//What to do if in Chasing State
void cChicken::InStateChasing(float a_Dt) {
cMonster::InStateChasing(a_Dt);
m_ChaseTime += a_Dt;
if( m_Target )
{
Vector3f Pos = Vector3f( m_Pos );
Vector3f Their = Vector3f( m_Target->GetPosition() );
if( (Their - Pos).Length() <= m_AttackRange) {
cMonster::Attack(a_Dt);
}
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
} else if( m_ChaseTime > 5.f ) {
m_ChaseTime = 0;
m_EMState = IDLE;
}
}
void cChicken::InStateEscaping(float a_Dt) {
cMonster::InStateEscaping(a_Dt);
}
}