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Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1037 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-11-11 15:35:49 +00:00
parent 934d3fe565
commit e8e678e1b7
3 changed files with 125 additions and 19 deletions

View File

@@ -307,12 +307,12 @@ int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
void cFinishGenLilypads::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
// Add Lilypads on top of water surface in Swampland
@@ -320,8 +320,8 @@ void cFinishGenLilypads::GenFinish(
int NumLilypads = GetNumLilypads(a_BiomeMap);
for (int i = 0; i < NumLilypads; i++)
{
int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width;
int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width;
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
// Place a lily pad at {x, z} if possible (swampland, empty block, water below):
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
@@ -545,3 +545,71 @@ void cFinishGenPreSimulator::StationarizeFluid(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenDeadBushes:
int cFinishGenDeadBushes::GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap)
{
int res = 0;
for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
if (a_BiomeMap[i] == biDesert)
{
res++;
}
} // for i - a_BiomeMap[]
return res / 128;
}
void cFinishGenDeadBushes::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
// Add DeadBushes on top of sand surface in Desert
int NumDeadBushes = GetNumDeadBushes(a_BiomeMap);
for (int i = 0; i < NumDeadBushes; i++)
{
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
// Place a dead bush at {x, z} if possible (desert, empty block, sand below):
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biDesert)
{
// not swampland
continue;
}
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
if (Height >= cChunkDef::Height)
{
// Too high up
continue;
}
if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
{
// not empty block
continue;
}
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
{
case E_BLOCK_SAND:
{
cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_DEAD_BUSH);
cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
break;
}
} // switch (GetBlock)
} // for i
}