DelayedFluidSimulator: optimized block storage for large amounts of blocks.
Speeds up chunk generation by 15 %. Expected to speed up fluid simulation, unmeasured. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1293 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -19,13 +19,26 @@ class cDelayedFluidSimulatorChunkData :
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public cFluidSimulatorData
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{
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public:
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class cSlot
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{
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public:
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/// Returns true if the specified block is stored
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bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
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/// Adds the specified block unless already present; returns true if added, false if the block was already present
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bool Add(int a_RelX, int a_RelY, int a_RelZ);
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/** Array of block containers, each item stores blocks for one Z coord
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Int param is the block index (for faster duplicate comparison in Add())
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*/
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cCoordWithIntVector m_Blocks[16];
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} ;
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cDelayedFluidSimulatorChunkData(int a_TickDelay);
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virtual ~cDelayedFluidSimulatorChunkData();
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/** Slots, one for each delay tick, each containing the blocks to simulate; relative coords.
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Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock())
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*/
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cCoordWithIntVector * m_Slots;
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/// Slots, one for each delay tick, each containing the blocks to simulate
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cSlot * m_Slots;
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} ;
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