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Add support for release 1.12.2 (#4041)

This commit is contained in:
peterbell10
2017-09-21 14:12:43 +01:00
committed by Alexander Harkness
parent 15fd4ef829
commit e883aa828c
5 changed files with 109 additions and 4 deletions

View File

@@ -1332,3 +1332,79 @@ bool cProtocol_1_12_1::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketT
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_12_2:
void cProtocol_1_12_2::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, KeepAliveID);
if (
(KeepAliveID <= std::numeric_limits<UInt32>::max()) &&
(KeepAliveID >= 0)
)
{
// The server will only send a UInt32 so any value out of that range shouldn't keep the client alive.
m_Client->HandleKeepAlive(static_cast<UInt32>(KeepAliveID));
}
}
void cProtocol_1_12_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.12.2";
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_12_2;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Writer.write(ResponseValue));
}
void cProtocol_1_12_2::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
{
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
return;
}
cPacketizer Pkt(*this, GetPacketId(sendKeepAlive)); // Keep Alive packet
Pkt.WriteBEInt64(a_PingID);
}