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A bit of cleanup and documentation around the UI window handling

git-svn-id: http://mc-server.googlecode.com/svn/trunk@716 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-06 20:10:16 +00:00
parent 0b4a84969c
commit e8366993ce
13 changed files with 143 additions and 86 deletions

View File

@@ -460,7 +460,7 @@ void cPlayer::CloseWindow(char a_WindowType)
(m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
)
{
LOG("Player holds item! Dropping it...");
LOGD("Player holds item! Dropping it...");
TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
}
@@ -481,17 +481,18 @@ void cPlayer::CloseWindow(char a_WindowType)
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
}
if (m_CurrentWindow)
if (m_CurrentWindow != NULL)
{
// FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
if ((a_WindowType == 1) && (m_CurrentWindow->GetWindowType() == cWindow::Chest))
{
// Chest
cPacket_BlockAction ChestClose;
ChestClose.m_PosX = block->GetPosX();
ChestClose.m_PosY = (short)block->GetPosY();
ChestClose.m_PosZ = block->GetPosZ();
ChestClose.m_Byte1 = 1;
ChestClose.m_Byte2 = 0;
int y = 0;
m_CurrentWindow->GetOwner()->GetBlockPos(ChestClose.m_PosX, y, ChestClose.m_PosZ);
ChestClose.m_PosY = (short)y;
ChestClose.m_Byte1 = 1; // Unused, always 1
ChestClose.m_Byte2 = 0; // 0 = closed
m_World->Broadcast(ChestClose);
}