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Merge remote-tracking branch 'origin/master' into potions

Conflicts:
	src/Entities/Player.cpp
	src/Entities/ProjectileEntity.cpp
This commit is contained in:
archshift
2014-07-09 23:28:27 -07:00
156 changed files with 7471 additions and 5259 deletions

View File

@@ -22,6 +22,7 @@
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
#include "WitherSkullEntity.h"
#include "Player.h"
@@ -68,16 +69,17 @@ protected:
if (cBlockInfo::IsSolid(a_BlockType))
{
// The projectile hit a solid block
// Calculate the exact hit coords:
cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
Vector3d Line1 = m_Projectile->GetPosition();
Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
double LineCoeff = 0;
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
// The projectile hit a solid block, calculate the exact hit coords:
cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
eBlockFace Face; // Face hit
if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
{
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
@@ -141,7 +143,7 @@ public:
{
if (
(a_Entity == m_Projectile) || // Do not check collisions with self
(a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
// TODO: Don't check creator only for the first 5 ticks
@@ -162,7 +164,12 @@ public:
return false;
}
// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
{
// Not an entity that interacts with a projectile
return false;
}
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
{
// A plugin disagreed.
@@ -210,7 +217,10 @@ protected:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_Creator(a_Creator),
m_CreatorData(
((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
),
m_IsInGround(false)
{
}
@@ -222,7 +232,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_Creator(a_Creator),
m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
m_IsInGround(false)
{
SetSpeed(a_Speed);
@@ -300,7 +310,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkEgg: return "Egg";
case pkGhastFireball: return "Fireball";
case pkFireCharge: return "SmallFireball";
case pkEnderPearl: return "ThrownEnderPearl";
case pkEnderPearl: return "ThrownEnderpearl";
case pkExpBottle: return "ThrownExpBottle";
case pkSplashPotion: return "ThrownPotion";
case pkWitherSkull: return "WitherSkull";
@@ -318,8 +328,9 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (GetProjectileKind() != pkArrow) // See cArrow::Tick
// TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
if (GetProjectileKind() != pkArrow)
{
BroadcastMovementUpdate();
}
@@ -337,19 +348,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
Vector3d PerTickSpeed = GetSpeed() / 20;
Vector3d Pos = GetPosition();
// Trace the tick's worth of movement as a line:
Vector3d NextPos = Pos + PerTickSpeed;
cProjectileTracerCallback TracerCallback(this);
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Something has been hit, abort all other processing
return;
}
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
const Vector3d PerTickSpeed = GetSpeed() / 20;
const Vector3d Pos = GetPosition();
const Vector3d NextPos = Pos + PerTickSpeed;
// Test for entity collisions:
cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
a_Chunk.ForEachEntity(EntityCollisionCallback);
@@ -366,10 +368,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff()
);
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
}
// TODO: Test the entities in the neighboring chunks, too
// Trace the tick's worth of movement as a line:
cProjectileTracerCallback TracerCallback(this);
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Something has been hit, abort all other processing
return;
}
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Update the position:
SetPosition(NextPos);