Merge pull request #849 from mc-server/minorfixes

Minor fixes
This commit is contained in:
Mattes D
2014-04-02 21:26:45 +02:00
6 changed files with 34 additions and 48 deletions
+2
View File
@@ -93,6 +93,7 @@ public:
// Check if it's fuel:
BLOCKTYPE BlockType;
if (
((a_RelY + y < 0) || (a_RelY + y > cChunkDef::Height)) ||
!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
!cFireSimulator::IsFuel(BlockType)
)
@@ -119,6 +120,7 @@ public:
for (size_t i = 0; i < ARRAYCOUNT(CrossCoords); i++)
{
if (
((RelY + CrossCoords[i].y >= 0) && (RelY + CrossCoords[i].y <= cChunkDef::Height)) &&
a_Chunk.UnboundedRelGetBlockType(RelX + CrossCoords[i].x, RelY + CrossCoords[i].y, RelZ + CrossCoords[i].z, BlockType) &&
(BlockType == E_BLOCK_AIR)
)
+10 -33
View File
@@ -11,6 +11,7 @@
#include "BlockHandler.h"
#include "../Items/ItemHandler.h"
#include "Root.h"
@@ -38,41 +39,9 @@ public:
) override
{
a_BlockType = m_BlockType;
BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
// Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
// Call the function in ClientHandle that places a block when the client sends the packet,
// so that plugins may interfere with the placement.
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
{
// Top and bottom faces need no parameter modification
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else
{
// The other faces need to distinguish between top and bottom cursor positions
if (a_CursorY > 7)
{
// Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else
{
// Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
}
return false; // Cancel the event, because dblslabs were already placed, nothing else needed
}
// Place the single-slab with correct metas:
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
@@ -105,6 +74,14 @@ public:
}
case BLOCK_FACE_NONE: return false;
} // switch (a_BlockFace)
// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
a_BlockType = GetDoubleSlabType(m_BlockType);
}
return true;
}