@@ -93,6 +93,7 @@ public:
|
||||
// Check if it's fuel:
|
||||
BLOCKTYPE BlockType;
|
||||
if (
|
||||
((a_RelY + y < 0) || (a_RelY + y > cChunkDef::Height)) ||
|
||||
!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
|
||||
!cFireSimulator::IsFuel(BlockType)
|
||||
)
|
||||
@@ -119,6 +120,7 @@ public:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(CrossCoords); i++)
|
||||
{
|
||||
if (
|
||||
((RelY + CrossCoords[i].y >= 0) && (RelY + CrossCoords[i].y <= cChunkDef::Height)) &&
|
||||
a_Chunk.UnboundedRelGetBlockType(RelX + CrossCoords[i].x, RelY + CrossCoords[i].y, RelZ + CrossCoords[i].z, BlockType) &&
|
||||
(BlockType == E_BLOCK_AIR)
|
||||
)
|
||||
|
||||
+10
-33
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../Items/ItemHandler.h"
|
||||
#include "Root.h"
|
||||
|
||||
|
||||
|
||||
@@ -38,41 +39,9 @@ public:
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
|
||||
NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
|
||||
|
||||
// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
|
||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
|
||||
|
||||
// Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
|
||||
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
// Call the function in ClientHandle that places a block when the client sends the packet,
|
||||
// so that plugins may interfere with the placement.
|
||||
|
||||
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
|
||||
{
|
||||
// Top and bottom faces need no parameter modification
|
||||
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The other faces need to distinguish between top and bottom cursor positions
|
||||
if (a_CursorY > 7)
|
||||
{
|
||||
// Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
|
||||
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
|
||||
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||
}
|
||||
}
|
||||
return false; // Cancel the event, because dblslabs were already placed, nothing else needed
|
||||
}
|
||||
|
||||
// Place the single-slab with correct metas:
|
||||
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
|
||||
switch (a_BlockFace)
|
||||
{
|
||||
case BLOCK_FACE_TOP:
|
||||
@@ -105,6 +74,14 @@ public:
|
||||
}
|
||||
case BLOCK_FACE_NONE: return false;
|
||||
} // switch (a_BlockFace)
|
||||
|
||||
// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
|
||||
// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
|
||||
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
a_BlockType = GetDoubleSlabType(m_BlockType);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user