Add throw sound and fix arrow server crash.
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@@ -608,6 +608,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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case cProjectileEntity::pkGhastFireball:
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{
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m_Writer.AddInt("ExplosionPower", 1);
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break;
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// fall-through:
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}
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case cProjectileEntity::pkFireCharge:
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