Added GlowStone finisher
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@@ -347,6 +347,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
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m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_ShapeGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)));
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}
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else if (NoCaseCompare(*itr, "GlowStone") == 0)
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{
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenGlowStone(Seed)));
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}
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else if (NoCaseCompare(*itr, "Ice") == 0)
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{
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce));
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