Suggestions and bug fix
* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
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@@ -176,12 +176,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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{
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switch(a_BlockType)
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{
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// Duplicate block handlers (two blocks use one handler), alphabetically sorted:
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case E_BLOCK_CHEST:
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case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler(a_BlockType);
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler(a_BlockType);
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// Block handlers, alphabetically sorted:
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case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
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@@ -197,6 +191,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType);
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case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType);
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case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
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case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
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case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType);
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case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
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@@ -220,6 +215,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
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case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
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case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType);
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@@ -242,8 +238,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType);
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case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
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case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
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case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
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case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
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case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
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@@ -296,6 +293,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
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case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
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case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
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case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType);
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case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
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case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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