Suggestions and bug fix

* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form
a double-chest with the chest type directly connected to said hopper;
thank you, @madmaxoft
This commit is contained in:
Tiger Wang
2014-07-12 22:06:25 +01:00
parent 416c160fb5
commit e71e432633
7 changed files with 35 additions and 30 deletions
+5 -6
View File
@@ -27,21 +27,20 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
case E_BLOCK_CHEST:
case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
}
+13 -4
View File
@@ -380,7 +380,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
return true;
}
// Check if the chest is a double-chest, if so, try to move from there:
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
int x, z;
@@ -403,7 +403,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
}
BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
if (
((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) ||
((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) ||
((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST))
)
{
continue;
}
@@ -556,10 +560,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
if (MoveItemsToGrid(*Chest))
{
// Chest block directly connected was not full
return true;
}
// Check if the chest is a double-chest, if so, try to move into the other half:
// Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
static const struct
{
int x, z;
@@ -584,7 +589,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
if (
((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) ||
((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) ||
((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST))
)
{
continue;
}