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Added complete Enchanting System

http://minecraft.gamepedia.com/Enchantment_mechanics
This commit is contained in:
daniel0916
2014-04-12 14:58:46 +02:00
parent 427924fbb0
commit e6e702e7fd
8 changed files with 803 additions and 147 deletions

View File

@@ -136,11 +136,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
void SetProperty(int a_Property, int a_Value);
virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +165,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
protected:
cSlotAreas m_SlotAreas;
@@ -237,6 +237,18 @@ class cEnchantingWindow :
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
virtual void SetProperty(int a_Property, int a_Value) override;
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
/** Set the Position Values to the Position of the Enchantment Table */
void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
protected:
int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
int m_BlockX, m_BlockY, m_BlockZ;
};