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Added complete Enchanting System

http://minecraft.gamepedia.com/Enchantment_mechanics
This commit is contained in:
daniel0916
2014-04-12 14:58:46 +02:00
parent 427924fbb0
commit e6e702e7fd
8 changed files with 803 additions and 147 deletions

View File

@@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
LOGWARN("Clicked");
// Check if Slot is in the Enchantment Table
if (a_SlotNum == 0)
{
@@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
{
LOGWARN("Click!");
if (a_Player.GetDraggingItem().IsEmpty())
{
LOGWARN("EMPTY");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
else if (a_Player.GetDraggingItem().IsEnchantable)
{
int PosX = 0;
int PosY = 0;
int PosZ = 0;
cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow;
Window->GetBlockPos(PosX, PosY, PosZ);
cBlockArea Area;
Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
for (int x = 0; x < 7; x++)
{
for (int y = 0; y < 2; y++)
{
for (int z = 0; z < 7; z++)
{
LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str());
if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE)
{
LOG("BookShelf");
}
}
}
}
int bookshelves = 15; // TODO: Check Bookshelves
cFastRandom Random;
@@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
int middleSlot = (base * 2) / 3 + 1;
int bottomSlot = std::max(base, bookshelves * 2);
LOGWARN("Enchantable");
m_ParentWindow.SetProperty(0, topSlot);
m_ParentWindow.SetProperty(1, middleSlot);
m_ParentWindow.SetProperty(2, bottomSlot);
m_ParentWindow.SetProperty(0, topSlot, a_Player);
m_ParentWindow.SetProperty(1, middleSlot, a_Player);
m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
}
else
{
LOGWARN("Not Enchantable");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
}