Added complete Enchanting System
http://minecraft.gamepedia.com/Enchantment_mechanics
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@@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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LOGWARN("Clicked");
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// Check if Slot is in the Enchantment Table
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if (a_SlotNum == 0)
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{
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@@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
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void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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{
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LOGWARN("Click!");
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if (a_Player.GetDraggingItem().IsEmpty())
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{
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LOGWARN("EMPTY");
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m_ParentWindow.SetProperty(0, 0);
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m_ParentWindow.SetProperty(1, 0);
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m_ParentWindow.SetProperty(2, 0);
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m_ParentWindow.SetProperty(0, 0, a_Player);
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m_ParentWindow.SetProperty(1, 0, a_Player);
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m_ParentWindow.SetProperty(2, 0, a_Player);
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}
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else if (a_Player.GetDraggingItem().IsEnchantable)
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{
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int PosX = 0;
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int PosY = 0;
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int PosZ = 0;
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cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow;
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Window->GetBlockPos(PosX, PosY, PosZ);
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cBlockArea Area;
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Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
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for (int x = 0; x < 7; x++)
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{
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for (int y = 0; y < 2; y++)
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{
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for (int z = 0; z < 7; z++)
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{
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LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str());
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if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE)
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{
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LOG("BookShelf");
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}
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}
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}
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}
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int bookshelves = 15; // TODO: Check Bookshelves
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cFastRandom Random;
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@@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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int middleSlot = (base * 2) / 3 + 1;
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int bottomSlot = std::max(base, bookshelves * 2);
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LOGWARN("Enchantable");
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m_ParentWindow.SetProperty(0, topSlot);
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m_ParentWindow.SetProperty(1, middleSlot);
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m_ParentWindow.SetProperty(2, bottomSlot);
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m_ParentWindow.SetProperty(0, topSlot, a_Player);
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m_ParentWindow.SetProperty(1, middleSlot, a_Player);
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m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
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}
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else
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{
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LOGWARN("Not Enchantable");
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m_ParentWindow.SetProperty(0, 0);
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m_ParentWindow.SetProperty(1, 0);
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m_ParentWindow.SetProperty(2, 0);
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m_ParentWindow.SetProperty(0, 0, a_Player);
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m_ParentWindow.SetProperty(1, 0, a_Player);
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m_ParentWindow.SetProperty(2, 0, a_Player);
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}
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}
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