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Added complete Enchanting System

http://minecraft.gamepedia.com/Enchantment_mechanics
This commit is contained in:
daniel0916
2014-04-12 14:58:46 +02:00
parent 427924fbb0
commit e6e702e7fd
8 changed files with 803 additions and 147 deletions

View File

@@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
LOGWARN("Clicked");
// Check if Slot is in the Enchantment Table
if (a_SlotNum == 0)
{
@@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
{
LOGWARN("Click!");
if (a_Player.GetDraggingItem().IsEmpty())
{
LOGWARN("EMPTY");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
else if (a_Player.GetDraggingItem().IsEnchantable)
{
int PosX = 0;
int PosY = 0;
int PosZ = 0;
cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow;
Window->GetBlockPos(PosX, PosY, PosZ);
cBlockArea Area;
Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
for (int x = 0; x < 7; x++)
{
for (int y = 0; y < 2; y++)
{
for (int z = 0; z < 7; z++)
{
LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str());
if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE)
{
LOG("BookShelf");
}
}
}
}
int bookshelves = 15; // TODO: Check Bookshelves
cFastRandom Random;
@@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
int middleSlot = (base * 2) / 3 + 1;
int bottomSlot = std::max(base, bookshelves * 2);
LOGWARN("Enchantable");
m_ParentWindow.SetProperty(0, topSlot);
m_ParentWindow.SetProperty(1, middleSlot);
m_ParentWindow.SetProperty(2, bottomSlot);
m_ParentWindow.SetProperty(0, topSlot, a_Player);
m_ParentWindow.SetProperty(1, middleSlot, a_Player);
m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
}
else
{
LOGWARN("Not Enchantable");
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0, a_Player);
m_ParentWindow.SetProperty(1, 0, a_Player);
m_ParentWindow.SetProperty(2, 0, a_Player);
}
}

View File

@@ -808,7 +808,10 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
// cEnchantingWindow:
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
cWindow(wtEnchantment, "Enchant")
cWindow(wtEnchantment, "Enchant"),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -819,6 +822,87 @@ cWindow(wtEnchantment, "Enchant")
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
{
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
} // for itr - m_OpenedBy[]
}
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
if (a_Property == 0)
{
m_PropertyValue0 = a_Value;
}
else if (a_Property == 1)
{
m_PropertyValue1 = a_Value;
}
else if (a_Property == 2)
{
m_PropertyValue2 = a_Value;
}
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
if (a_Property == 0)
{
return m_PropertyValue0;
}
else if (a_Property == 1)
{
return m_PropertyValue1;
}
else if (a_Property == 2)
{
return m_PropertyValue2;
}
return -1;
}
void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
{
a_PosX = m_BlockX;
a_PosY = m_BlockY;
a_PosZ = m_BlockZ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:

View File

@@ -136,11 +136,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
void SetProperty(int a_Property, int a_Value);
virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +165,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
protected:
cSlotAreas m_SlotAreas;
@@ -237,6 +237,18 @@ class cEnchantingWindow :
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
virtual void SetProperty(int a_Property, int a_Value) override;
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
/** Set the Position Values to the Position of the Enchantment Table */
void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
protected:
int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
int m_BlockX, m_BlockY, m_BlockZ;
};