Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.
You are able to dye the collar.
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@@ -1752,6 +1752,8 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
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WriteFloat((float)(a_Mob.GetHealth()));
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WriteByte(0x13);
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WriteByte(Wolf.IsBegging() ? 1 : 0);
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WriteByte(0x14);
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WriteByte(Wolf.GetCollarColor());
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break;
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}
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