Merge branch 'master' into cmake
This commit is contained in:
@@ -62,6 +62,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityLook (const cEntity & a_Entity) = 0;
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@@ -85,6 +86,7 @@ public:
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
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@@ -73,7 +73,9 @@ enum
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PACKET_ENT_STATUS = 0x26,
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PACKET_ATTACH_ENTITY = 0x27,
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PACKET_METADATA = 0x28,
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PACKET_ENTITY_EFFECT = 0x29,
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PACKET_SPAWN_EXPERIENCE_ORB = 0x1A,
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PACKET_REMOVE_ENTITY_EFFECT = 0x2a,
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PACKET_EXPERIENCE = 0x2b,
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PACKET_PRE_CHUNK = 0x32,
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PACKET_MAP_CHUNK = 0x33,
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@@ -300,6 +302,21 @@ void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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WriteByte (a_Amplifier);
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WriteShort(a_Duration);
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Flush();
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}
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void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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cCSLock Lock(m_CSPacket);
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@@ -678,6 +695,19 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
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void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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Flush();
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}
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void cProtocol125::SendRespawn(void)
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{
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cCSLock Lock(m_CSPacket);
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@@ -38,6 +38,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@@ -61,6 +62,7 @@ public:
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendRespawn (void) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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@@ -236,6 +236,19 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_EffectID);
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Pkt.WriteByte(a_Amplifier);
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Pkt.WriteShort(a_Duration);
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}
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void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
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@@ -478,7 +491,15 @@ void cProtocol172::SendPlayerAbilities(void)
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{
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Flags |= 0x01;
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}
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// TODO: Other flags (god mode, flying, can fly
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if (m_Client->GetPlayer()->IsFlying())
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{
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Flags |= 0x02;
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}
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if (m_Client->GetPlayer()->CanFly())
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{
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Flags |= 0x04;
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}
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// TODO: Other flags (god mode)
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Pkt.WriteByte(Flags);
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// TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed());
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Pkt.WriteFloat(0.05f);
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@@ -541,7 +562,11 @@ void cProtocol172::SendPlayerMoveLook(void)
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{
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cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
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Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
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Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY());
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// Protocol docs say this is PosY, but #323 says this is eye-pos
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// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
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Pkt.WriteDouble(m_Client->GetPlayer()->GetStance() + 0.001);
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Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
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Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
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Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
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@@ -585,6 +610,17 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
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void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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cPacketizer Pkt(*this, 0x1E);
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_EffectID);
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}
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void cProtocol172::SendRespawn(void)
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{
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cPacketizer Pkt(*this, 0x07); // Respawn packet
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@@ -921,7 +957,6 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property
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void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
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{
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LOGD("Received %d bytes of data", a_Size);
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if (!m_ReceivedData.Write(a_Data, a_Size))
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{
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// Too much data in the incoming queue, report to caller:
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@@ -958,9 +993,6 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
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return;
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}
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// DEBUG:
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LOGD("Packet 0x%x, len %d (0x%x), start at %d", PacketType, PacketLen, PacketLen, PacketStart);
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HandlePacket(bb, PacketType);
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if (bb.GetReadableSpace() != 1)
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@@ -1258,7 +1290,25 @@ void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags);
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
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// TODO: m_Client->HandlePlayerAbilities();
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bool IsFlying, CanFly;
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if ((Flags & 2) != 0)
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{
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IsFlying = true;
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}
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else
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{
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IsFlying = false;
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}
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if ((Flags & 4) != 0)
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{
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CanFly = true;
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}
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else
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{
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CanFly = false;
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}
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m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
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}
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@@ -47,6 +47,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@@ -70,6 +71,7 @@ public:
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendRespawn (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendExperience (void) override;
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@@ -216,6 +216,16 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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}
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void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_Protocol != NULL);
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@@ -456,6 +466,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
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void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
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}
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void cProtocolRecognizer::SendRespawn(void)
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{
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ASSERT(m_Protocol != NULL);
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@@ -73,6 +73,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@@ -96,6 +97,7 @@ public:
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendRespawn (void) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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