Merge branch 'master' into cmake

This commit is contained in:
Tycho Bickerstaff
2013-12-18 19:06:11 +00:00
53 changed files with 1357 additions and 312 deletions
+31 -2
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@@ -39,6 +39,15 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (GetHealth() == 0)
{
if (TDI.Attacker != NULL)
{
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
Destroy(true);
}
}
@@ -76,12 +85,32 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
{
super::HandlePhysics(a_Dt, a_Chunk);
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed.
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
{
SetSpeedY(1);
}
}
void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
if (GetSpeed().Length() > 7)
{
return;
}
Vector3d ToAddSpeed(m_Attachee->GetLookVector() * (a_Sideways * 1.5));
ToAddSpeed.y = 0;
AddSpeed(ToAddSpeed);
}
+2 -1
View File
@@ -27,7 +27,8 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);
} ;
+30
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@@ -0,0 +1,30 @@
#pragma once
// tolua_begin
enum ENUM_ENTITY_EFFECT
{
E_EFFECT_SPEED = 1,
E_EFFECT_SLOWNESS = 2,
E_EFFECT_HASTE = 3,
E_EFFECT_MINING_FATIGUE = 4,
E_EFFECT_STENGTH = 5,
E_EFFECT_INSTANT_HEALTH = 6,
E_EFFECT_INSTANT_DAMAGE = 7,
E_EFFECT_JUMP_BOOST = 8,
E_EFFECT_NAUSEA = 9,
E_EFFECT_REGENERATION = 10,
E_EFFECT_RESISTANCE = 11,
E_EFFECT_FIRE_RESISTANCE = 12,
E_EFFECT_WATER_BREATHING = 13,
E_EFFECT_INVISIBILITY = 14,
E_EFFECT_BLINDNESS = 15,
E_EFFECT_NIGHT_VISION = 16,
E_EFFECT_HUNGER = 17,
E_EFFECT_WEAKNESS = 18,
E_EFFECT_POISON = 19,
E_EFFECT_WITHER = 20,
E_EFFECT_HEALTH_BOOST = 21,
E_EFFECT_ABSORPTION = 22,
E_EFFECT_SATURATION = 23,
} ;
// tolua_end
+14 -4
View File
@@ -1341,6 +1341,19 @@ void cEntity::AddSpeedZ(double a_AddSpeedZ)
void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
Vector3d LookVector = m_Attachee->GetLookVector();
double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
SetSpeed(AddSpeedX, 0, AddSpeedZ);
BroadcastMovementUpdate();
}
void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
if (m_AttachedTo == NULL)
@@ -1349,10 +1362,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
}
if ((a_Forward != 0) || (a_Sideways != 0))
{
Vector3d LookVector = GetLookVector();
double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ);
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
}
}
+1
View File
@@ -197,6 +197,7 @@ public:
void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ);
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
void SteerVehicle(float a_Forward, float a_Sideways);
inline int GetUniqueID(void) const { return m_UniqueID; }
+1 -1
View File
@@ -54,7 +54,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
Destroy(true);
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
a_Distance *= ((float) (5.5 - Distance));
SetSpeedX( a_Distance.x );
SetSpeedY( a_Distance.y );
SetSpeedZ( a_Distance.z );
+54 -24
View File
@@ -63,6 +63,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsSprinting(false)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_IsFlying(false)
, m_CanFly(false)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
@@ -135,28 +137,6 @@ cPlayer::~cPlayer(void)
bool cPlayer::Initialize(cWorld * a_World)
{
ASSERT(a_World != NULL);
if (super::Initialize(a_World))
{
// Remove the client handle from the server, it will be ticked from this object from now on
if (m_ClientHandle != NULL)
{
cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle);
}
GetWorld()->AddPlayer(this);
return true;
}
return false;
}
void cPlayer::Destroyed()
{
CloseWindow(false);
@@ -557,9 +537,13 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
// TODO: Send the poisoning indication to the client - how?
m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER);
SendHealth();
}
else
{
m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
}
}
@@ -747,6 +731,36 @@ void cPlayer::SetSprint(bool a_IsSprinting)
void cPlayer::SetCanFly(bool a_CanFly)
{
if (a_CanFly == m_CanFly)
{
return;
}
m_CanFly = a_CanFly;
m_ClientHandle->SendPlayerAbilities();
}
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)
{
return;
}
m_IsFlying = a_IsFlying;
m_ClientHandle->SendPlayerAbilities();
}
void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType != dtInVoid)
@@ -1033,6 +1047,16 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
void cPlayer::ForceSetSpeed(Vector3d a_Direction)
{
SetSpeed(a_Direction);
m_ClientHandle->SendEntityVelocity(*this);
}
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
@@ -1471,6 +1495,7 @@ bool cPlayer::LoadFromDisk()
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
//SetExperience(root.get("experience", 0).asInt());
@@ -1521,7 +1546,8 @@ bool cPlayer::SaveToDisk()
root["foodSaturation"] = m_FoodSaturationLevel;
root["foodTickTimer"] = m_FoodTickTimer;
root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName();
root["world"] = GetWorld()->GetName();
root["isflying"] = IsFlying();
if (m_GameMode == GetWorld()->GetGameMode())
{
@@ -1704,6 +1730,10 @@ void cPlayer::HandleFood(void)
m_FoodPoisonedTicksRemaining--;
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
}
else
{
m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4)
+16 -3
View File
@@ -41,8 +41,6 @@ public:
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -167,6 +165,9 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
/// Forces the player to move in the given direction.
void ForceSetSpeed(Vector3d a_Direction); // tolua_export
/// Tries to move to a new position, with attachment-related checks (y == -999)
void MoveTo(const Vector3d & a_NewPos); // tolua_export
@@ -250,6 +251,8 @@ public:
/// Returns true if the player is currently in the process of eating the currently equipped item
bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
/// Returns true if the player is currently flying.
bool IsFlying(void) const { return m_IsFlying; }
// tolua_end
/// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
@@ -319,12 +322,20 @@ public:
/// Starts or stops sprinting, sends the max speed update to the client, if needed
void SetSprint(bool a_IsSprinting);
/// Flags the player as flying
void SetFlying(bool a_IsFlying);
/// If true the player can fly even when he's not in creative.
void SetCanFly(bool a_CanFly);
/// Returns whether the player is swimming or not
virtual bool IsSwimming(void) const{ return m_IsSwimming; }
/// Return whether the player is under water or not
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/// Returns wheter the player can fly or not.
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
// cEntity overrides:
@@ -415,10 +426,12 @@ protected:
bool m_IsCrouched;
bool m_IsSprinting;
bool m_IsFlying;
bool m_IsSwimming;
bool m_IsSubmerged;
bool m_CanFly; // If this is true the player can fly. Even if he is not in creative.
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;