- Implemented vertical dispensing for projectiles.

- Fixed some terrible commit issues on my side.
This commit is contained in:
Joannis
2014-05-28 09:10:09 +02:00
parent 1128dc783f
commit e5fd782524
2 changed files with 40 additions and 16 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);