Added a size check for portals.
Made the portal size configurable Alpha-sorted SetXYZNetherPortalXYZ functions
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@@ -55,6 +55,18 @@ public:
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
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/** Returns or sets the minumim or maximum netherportal width */
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virtual int GetMinNetherPortalWidth(void) const = 0;
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virtual int GetMaxNetherPortalWidth(void) const = 0;
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virtual void SetMinNetherPortalWidth(int a_NewMinWidth) = 0;
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virtual void SetMaxNetherPortalWidth(int a_NewMaxWidth) = 0;
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/** Returns or sets the minumim or maximum netherportal height */
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virtual int GetMinNetherPortalHeight(void) const = 0;
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virtual int GetMaxNetherPortalHeight(void) const = 0;
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virtual void SetMinNetherPortalHeight(int a_NewMinHeight) = 0;
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virtual void SetMaxNetherPortalHeight(int a_NewMaxHeight) = 0;
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/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
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virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0;
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