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Merge pull request #1826 from mc-server/UnifyPacketizer

Unify packetizer
This commit is contained in:
Mattes D
2015-03-24 13:09:41 +01:00
48 changed files with 2414 additions and 2047 deletions

View File

@@ -676,7 +676,7 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam
void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
void cClientHandle::HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_HeldItem, eClickAction a_ClickAction)
{
// This is for creative Inventory changes
if (!m_Player->IsGameModeCreative())
@@ -690,18 +690,18 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
return;
}
m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, (a_SlotNum >= 0) ? caLeftClick : caLeftClickOutside, a_HeldItem);
m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, a_ClickAction, a_HeldItem);
}
void cClientHandle::HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment)
void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
{
if (a_Enchantment > 2)
{
LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
LOGWARNING("%s attempt to crash the server with invalid enchanting selection (%u)!", GetUsername().c_str(), a_Enchantment);
Kick("Invalid enchanting!");
return;
}
@@ -951,7 +951,7 @@ void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, in
void cClientHandle::HandleCommandBlockEntityChange(int a_EntityID, const AString & a_NewCommand)
void cClientHandle::HandleCommandBlockEntityChange(UInt32 a_EntityID, const AString & a_NewCommand)
{
// TODO
LOGWARNING("%s: Not implemented yet", __FUNCTION__);
@@ -978,7 +978,7 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName)
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status)
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status)
{
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status
@@ -1515,7 +1515,7 @@ void cClientHandle::HandleAnimation(int a_Animation)
void cClientHandle::HandleSlotSelected(short a_SlotNum)
void cClientHandle::HandleSlotSelected(Int16 a_SlotNum)
{
m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum);
m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this);
@@ -1534,7 +1534,7 @@ void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways)
void cClientHandle::HandleWindowClose(char a_WindowID)
void cClientHandle::HandleWindowClose(UInt8 a_WindowID)
{
m_Player->CloseWindowIfID(a_WindowID);
}
@@ -1543,7 +1543,7 @@ void cClientHandle::HandleWindowClose(char a_WindowID)
void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem)
void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem)
{
LOGD("WindowClick: WinID %d, SlotNum %d, action: %s, Item %s x %d",
a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction),
@@ -1581,7 +1581,7 @@ void cClientHandle::HandleUpdateSign(
void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
{
// TODO: Let plugins interfere via a hook
@@ -1726,7 +1726,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
void cClientHandle::HandleEntityCrouch(int a_EntityID, bool a_IsCrouching)
void cClientHandle::HandleEntityCrouch(UInt32 a_EntityID, bool a_IsCrouching)
{
if (a_EntityID != m_Player->GetUniqueID())
{
@@ -1741,7 +1741,7 @@ void cClientHandle::HandleEntityCrouch(int a_EntityID, bool a_IsCrouching)
void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
void cClientHandle::HandleEntityLeaveBed(UInt32 a_EntityID)
{
if (a_EntityID != m_Player->GetUniqueID())
{
@@ -1758,7 +1758,7 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
void cClientHandle::HandleEntitySprinting(int a_EntityID, bool a_IsSprinting)
void cClientHandle::HandleEntitySprinting(UInt32 a_EntityID, bool a_IsSprinting)
{
if (a_EntityID != m_Player->GetUniqueID())
{
@@ -2030,7 +2030,7 @@ void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, ch
void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
void cClientHandle::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
}