Implemented Chunk Sparsing with segments
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@@ -14,6 +14,7 @@
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#include "WorldStorage.h"
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#include "../Vector3.h"
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#include "json/json.h"
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#include "ChunkBuffer.h"
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@@ -42,7 +43,7 @@ protected:
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// cChunkDataCollector overrides:
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virtual void Entity (cEntity * a_Entity) override;
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virtual void BlockEntity (cBlockEntity * a_Entity) override;
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virtual bool LightIsValid (bool a_IsLightValid) override;
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virtual void LightIsValid (bool a_IsLightValid) override;
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} ;
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