Implemented Chunk Sparsing with segments
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@@ -24,7 +24,8 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
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if (a_Distance < it->second.m_Distance)
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{
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it->second.m_Distance = a_Distance;
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it->second.m_Chunk = a_Chunk;
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ASSERT(false);
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//it->second.m_Chunk = a_Chunk;
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}
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}
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