Implemented Chunk Sparsing with segments
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+5
-95
@@ -366,6 +366,7 @@ public:
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class cChunkBuffer;
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/** Interface class used for getting data out of a chunk using the GetAllData() function.
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@@ -390,20 +391,11 @@ public:
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/// Called once to provide biome data
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virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
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/// Called once to export block types
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virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
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/// Called once to let know if the chunk lighting is valid. Return value is ignored
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virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
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/// Called once to export block meta
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virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
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/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
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virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
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/// Called once to export block light
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virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
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/// Called once to export sky light
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virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
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/// Called once to export block info
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virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); };
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/// Called for each entity in the chunk
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virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
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@@ -416,88 +408,6 @@ public:
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/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
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*/
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class cChunkDataCollector :
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public cChunkDataCallback
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{
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public:
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// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
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unsigned char m_BlockData[cChunkDef::BlockDataSize];
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protected:
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virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
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{
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memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
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}
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virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
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{
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memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
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}
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virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
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{
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memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
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}
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virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
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{
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memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
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}
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} ;
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/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
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*/
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class cChunkDataSeparateCollector :
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public cChunkDataCallback
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{
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public:
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cChunkDef::BlockTypes m_BlockTypes;
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cChunkDef::BlockNibbles m_BlockMetas;
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cChunkDef::BlockNibbles m_BlockLight;
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cChunkDef::BlockNibbles m_BlockSkyLight;
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protected:
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virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
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{
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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}
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virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
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{
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memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
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}
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virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
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{
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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}
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virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
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{
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memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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}
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} ;
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/** Interface class used for comparing clients of two chunks.
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Used primarily for entity moving while both chunks are locked.
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*/
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