Deduplicate WriteBlockEntity
This commit is contained in:
@@ -1598,28 +1598,31 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktUpdateBlockEntity);
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Pkt.WriteXYZPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
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Byte Action = 0;
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Byte Action;
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switch (a_BlockEntity.GetBlockType())
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{
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case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
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case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
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case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
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case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
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case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_STANDING_BANNER: Action = 6; break; // Update Banner
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case E_BLOCK_BED: Action = 11; break; // Update bed color
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case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
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case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
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case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
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case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
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default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
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case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
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case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
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case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
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case E_BLOCK_HEAD: Action = 4; break; // Update mobhead entity
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case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_STANDING_BANNER: Action = 6; break; // Update banner
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default: return; // Block entities change between versions
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}
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cPacketizer Pkt(*this, pktUpdateBlockEntity);
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Pkt.WriteXYZPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
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Pkt.WriteBEUInt8(Action);
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WriteBlockEntity(Pkt, a_BlockEntity);
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cFastNBTWriter Writer;
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WriteBlockEntity(Writer, a_BlockEntity);
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Writer.Finish();
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Pkt.WriteBuf(Writer.GetResult());
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}
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@@ -3131,6 +3134,113 @@ void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_Ob
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void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity)
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{
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a_Writer.AddInt("x", a_BlockEntity.GetPosX());
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a_Writer.AddInt("y", a_BlockEntity.GetPosY());
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a_Writer.AddInt("z", a_BlockEntity.GetPosZ());
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switch (a_BlockEntity.GetBlockType())
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{
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_STANDING_BANNER:
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{
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auto & BannerEntity = static_cast<const cBannerEntity &>(a_BlockEntity);
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a_Writer.AddInt("Base", static_cast<Int32>(BannerEntity.GetBaseColor()));
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break;
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}
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case E_BLOCK_BEACON:
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{
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auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
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a_Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
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a_Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
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a_Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
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break;
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}
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case E_BLOCK_COMMAND_BLOCK:
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{
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auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
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a_Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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a_Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
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a_Writer.AddString("Command", CommandBlockEntity.GetCommand());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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a_Writer.AddString("CustomName", "@");
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if (!CommandBlockEntity.GetLastOutput().empty())
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{
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a_Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
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}
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break;
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}
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case E_BLOCK_ENCHANTMENT_TABLE:
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{
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auto & EnchantingTableEntity = static_cast<const cEnchantingTableEntity &>(a_BlockEntity);
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if (!EnchantingTableEntity.GetCustomName().empty())
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{
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a_Writer.AddString("CustomName", EnchantingTableEntity.GetCustomName());
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}
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break;
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}
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case E_BLOCK_END_PORTAL:
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{
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// Nothing!
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break;
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}
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case E_BLOCK_HEAD:
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{
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auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
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a_Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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a_Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
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a_Writer.BeginCompound("Owner");
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a_Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
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a_Writer.AddString("Name", MobHeadEntity.GetOwnerName());
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a_Writer.BeginCompound("Properties");
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a_Writer.BeginList("textures", TAG_Compound);
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a_Writer.BeginCompound("");
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a_Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
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a_Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
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a_Writer.EndCompound();
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a_Writer.EndList();
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a_Writer.EndCompound();
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a_Writer.EndCompound();
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break;
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}
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case E_BLOCK_FLOWER_POT:
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{
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auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
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a_Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
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a_Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
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break;
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}
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case E_BLOCK_MOB_SPAWNER:
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{
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auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
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a_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
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a_Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
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break;
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}
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default:
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{
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break;
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}
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}
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}
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void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
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{
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short ItemType = a_Item.m_ItemType;
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@@ -3213,145 +3323,6 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
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void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
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{
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cFastNBTWriter Writer;
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switch (a_BlockEntity.GetBlockType())
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{
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_STANDING_BANNER:
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{
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auto & BannerEntity = static_cast<const cBannerEntity &>(a_BlockEntity);
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Writer.AddInt("x", BannerEntity.GetPosX());
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Writer.AddInt("y", BannerEntity.GetPosY());
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Writer.AddInt("z", BannerEntity.GetPosZ());
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Writer.AddString("id", "Banner");
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Writer.AddInt("Base", static_cast<Int32>(BannerEntity.GetBaseColor()));
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break;
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}
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case E_BLOCK_BEACON:
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{
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auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
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Writer.AddInt("x", BeaconEntity.GetPosX());
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Writer.AddInt("y", BeaconEntity.GetPosY());
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Writer.AddInt("z", BeaconEntity.GetPosZ());
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Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
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Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
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Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
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Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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case E_BLOCK_COMMAND_BLOCK:
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{
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auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
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Writer.AddInt("x", CommandBlockEntity.GetPosX());
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Writer.AddInt("y", CommandBlockEntity.GetPosY());
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Writer.AddInt("z", CommandBlockEntity.GetPosZ());
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Writer.AddString("Command", CommandBlockEntity.GetCommand());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!CommandBlockEntity.GetLastOutput().empty())
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{
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Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
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}
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break;
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}
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case E_BLOCK_ENCHANTMENT_TABLE:
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{
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auto & EnchantingTableEntity = static_cast<const cEnchantingTableEntity &>(a_BlockEntity);
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Writer.AddInt("x", EnchantingTableEntity.GetPosX());
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Writer.AddInt("y", EnchantingTableEntity.GetPosY());
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Writer.AddInt("z", EnchantingTableEntity.GetPosZ());
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if (!EnchantingTableEntity.GetCustomName().empty())
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{
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Writer.AddString("CustomName", EnchantingTableEntity.GetCustomName());
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}
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Writer.AddString("id", "EnchantingTable");
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break;
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}
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case E_BLOCK_END_PORTAL:
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{
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Writer.AddInt("x", a_BlockEntity.GetPosX());
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Writer.AddInt("y", a_BlockEntity.GetPosY());
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Writer.AddInt("z", a_BlockEntity.GetPosZ());
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Writer.AddString("id", "EndPortal");
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break;
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}
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case E_BLOCK_HEAD:
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{
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auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
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Writer.AddInt("x", MobHeadEntity.GetPosX());
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Writer.AddInt("y", MobHeadEntity.GetPosY());
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
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Writer.BeginCompound("Owner");
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Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
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Writer.AddString("Name", MobHeadEntity.GetOwnerName());
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Writer.BeginCompound("Properties");
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Writer.BeginList("textures", TAG_Compound);
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Writer.BeginCompound("");
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Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
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Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
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Writer.EndCompound();
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Writer.EndList();
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Writer.EndCompound();
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Writer.EndCompound();
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break;
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}
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case E_BLOCK_FLOWER_POT:
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{
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auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
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Writer.AddInt("x", FlowerPotEntity.GetPosX());
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Writer.AddInt("y", FlowerPotEntity.GetPosY());
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Writer.AddInt("z", FlowerPotEntity.GetPosZ());
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Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
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Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
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Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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case E_BLOCK_MOB_SPAWNER:
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{
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auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
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Writer.AddInt("x", MobSpawnerEntity.GetPosX());
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Writer.AddInt("y", MobSpawnerEntity.GetPosY());
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Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
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Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
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Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
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Writer.AddString("id", "MobSpawner");
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break;
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}
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default:
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{
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break;
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}
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}
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Writer.Finish();
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a_Pkt.WriteBuf(Writer.GetResult());
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}
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void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
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{
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// Common metadata:
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