Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@832 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -57,7 +57,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_FoodTickTimer(0)
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
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a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
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this, GetUniqueID()
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);
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m_EntityType = eEntityType_Player;
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