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Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@832 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-04 19:05:35 +00:00
parent b379f35f4f
commit e3d5da2409
5 changed files with 10 additions and 7 deletions

View File

@@ -1546,8 +1546,11 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
void cClientHandle::GetOutgoingData(AString & a_Data)
{
// Data can be sent to client
m_OutgoingData.ReadAll(a_Data);
m_OutgoingData.CommitRead();
{
cCSLock Lock(m_CSOutgoingData);
m_OutgoingData.ReadAll(a_Data);
m_OutgoingData.CommitRead();
}
// Disconnect player after all packets have been sent
if (m_bKicking && a_Data.empty())