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Fixed stat serialization

This commit is contained in:
andrew
2014-05-11 20:30:54 +03:00
parent c7c3724a3e
commit e3c6c8f3dd
4 changed files with 44 additions and 24 deletions

View File

@@ -31,8 +31,6 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "WorldStorage/StatSerializer.h"
#include "md5/md5.h"
@@ -339,12 +337,6 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
#if 0
// Load stats
cStatSerializer StatSerializer(World->GetName(), m_Player->GetName(), &m_Player->GetStatManager());
StatSerializer.Load();
#endif
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;