Fixed stat serialization
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@@ -31,8 +31,6 @@
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#include "CompositeChat.h"
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#include "Items/ItemSword.h"
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#include "WorldStorage/StatSerializer.h"
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#include "md5/md5.h"
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@@ -339,12 +337,6 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
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// Send scoreboard data
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World->GetScoreBoard().SendTo(*this);
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#if 0
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// Load stats
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cStatSerializer StatSerializer(World->GetName(), m_Player->GetName(), &m_Player->GetStatManager());
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StatSerializer.Load();
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#endif
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// Delay the first ping until the client "settles down"
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// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
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cTimer t1;
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