Moved cFireworkEntity out of ProjectileEntity.h
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73
src/Entities/ProjectileFirework.cpp
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73
src/Entities/ProjectileFirework.cpp
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@@ -0,0 +1,73 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFirework.h"
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#include "../World.h"
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#include "../Chunk.h"
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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{
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}
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void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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int PosY = POSY_TOINT;
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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{
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goto setspeed;
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}
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if (m_IsInGround)
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
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{
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m_IsInGround = false;
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}
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else
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{
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return;
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}
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}
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else
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{
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
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{
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OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
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return;
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}
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}
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setspeed:
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AddSpeedY(1);
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AddPosition(GetSpeed() * (a_Dt / 1000));
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}
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void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
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{
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m_World->BroadcastEntityStatus(*this, esFireworkExploding);
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Destroy();
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}
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m_ExplodeTimer++;
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}
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